Solfachord Scale
Spell Normal

Solfachord Scale

  • Archetype:
  • Solfachord

  • View:
  • 3784




You can apply any of the following effects, in sequence, based on the number of "Solfachord" Pendulum Monster Cards you control with different names. ● 3+: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 face-up "Solfachord" Pendulum Monster from your Extra Deck in your Pendulum Zone. ● 5+: Special Summon 1 "Solfachord" Pendulum Monster from your hand. ● 7+: Destroy all face-up cards your opponent controls. You can only activate 1 "Solfachord Scale" per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Feb 14, 2026
45± 6/ 100
Power Score
Intrinsic 46
Deck 45

Solfachord Scale — Power Evaluation

Final Score: 45 ± 6 · Confidence: Medium

  • Intrinsic: 45.56 · Deck: 45.34 · Meta: provisional
  • Primary role: Utility · Secondary: Removal, Extender, Recovery/Recursion

Why it scores here

Solfachord Scale is a setup-dependent Normal Spell whose entire value is gated behind controlling 3, 5, or 7 differently named Solfachord Pendulum monsters, so it is dead early and only converts an already-developed Solfachord board into scale recovery, a hand Special Summon, or a full face-up board wipe. Its deck evidence is consistent but narrow: 59 recorded decks, 62.7% of them Solfachord, run it almost always as a 1-of, and there is zero combo evidence to confirm a practical ceiling. Its headline mode (destroy all face-up cards your opponent controls) earns no free points because reaching seven differently named Solfachord monsters is unreliable; the score reflects a solid but archetype-locked, one-shot utility spell, and high potential power on paper did not inflate it.

Axis scores

Axis Score Evidence
Accessibility 38 A Normal Spell you can draw, but it does nothing at all until you control 3+ differently named Solfachord Pendulum monsters, and it is run as a 1-of in 50 of 59 decks (observed).
Combo & Conversion 48 No combo appearances (0 of 0 recorded) and the text shows it only converts an existing Solfachord board into an Extra Deck scale swap, a hand Special Summon, or a 7-name board wipe (inferred).
Resource Economy 55 The 3+ effect returns a Pendulum Zone card to hand while placing a face-up Solfachord from the Extra Deck into the zone, and 5+ Special Summons a body from hand, giving net hand value (inferred).
Effect & Interaction 50 Its only disruption is the 7+ 'destroy all face-up cards your opponent controls', which is strong but gated behind seven differently named Solfachord monsters (verified).
Material Utility 20 It is a Spell with no body of its own; the only body it produces is the 5+ Special Summon, so its material contribution is indirect and conditional (inferred).
Resilience & Flexibility 40 It is a one-shot, once-per-turn Spell with no protection and three board-dependent modes, and no combo or guide data shows it recovering after interaction (inferred).
Deck-Building Efficiency 45 It averages 1.24 copies, mostly a single copy with no locks, but it is archetype-locked and a brick until 3 Solfachord names are already established (observed).

Calculation

Weight profile: 0.7 Utility (default) + 0.3 Removal (representative secondary blend). Intrinsic ≈ 45.56, Deck ≈ 45.34, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Three escalating effects scale with the number of differently named Solfachord Pendulum monsters you control, ending in a full face-up board wipe.
  • The 3+ effect provides card return plus Extra Deck scale placement, giving recovery and Pendulum Zone fixing.
  • Consistently included as a stable 1-of in Solfachord lists (59 recorded decks, 62.7% Solfachord).

Weaknesses

  • Completely dead with fewer than 3 differently named Solfachord Pendulum monsters, making it a brick in the early game.
  • One-shot and limited to one activation per turn, with no Graveyard recursion or self-protection.
  • No combo evidence confirms any practical end-board contribution; the 7+ board-wipe ceiling is rarely reachable.

Counters / choke points

  • Spell/Trap negation blanks the card entirely, as it carries no protection.
  • Removing Solfachord Pendulum monsters or scales before activation drops you below the 3-name threshold and makes it useless.
  • Fast removal of the Additional Pendulum Zone placement target denies the 3+ value.

Best use

Setup-dependent utility spell for scale recovery, extension, and conditional board wipe. Decks: Solfachord. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: apply effects in sequence based on the number of differently named Solfachord Pendulum Monster Cards you control (3+/5+/7+).; Card text: only 1 'Solfachord Scale' can be activated per turn.; Card text: the 7+ mode destroys all face-up cards your opponent controls.
  • Observed: 59 recorded decks run it; 62.7% are Solfachord and it averages 1.24 copies (50 decks run exactly 1).; 0 of 0 recorded combo appearances, so no measured starter/material/payoff role.; High co-deck rates with Solfachord core pieces (DoSolfachord Cutia 96.6%, LaSolfachord Angelia / ReSolfachord Dreamia / SolSolfachord Gracia / Solfachord Elegance / Solfachord Musica 91.5%).
  • Inferred: The card is dead with fewer than 3 differently named Solfachord Pendulum monsters, so it is a win-more piece rather than a starter.; The 3+ effect nets hand value by returning a Pendulum Zone card while filling the zone from the Extra Deck, functioning as scale recovery.; The 5+ Special Summon and 7+ board wipe are strong ceilings but require large, rarely reached name counts.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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